![]() Any time Little Hope expects you to quickly press a button to jump over a ledge or avoid a lunging monster, you'll have a short window of warning to focus on the screen and look out for a prompt. If you've played previous Supermassive horror games, one really nice quality of life change is that the game now warns players with on-screen visual and audio prompts before any quick-time event prompt pops up. ![]() When you suggest supernatural occurrences were perhaps taking place in and around the witch trials, it muddies the fact that the real-world event consisted of largely needless killings built upon paranoia and suspicion. The game doesn't shy away from the brutal ways that people were killed, or the ease with which innocent people could have doubts cast upon their innocence, but the fact that the game allows for a degree of intervention in the events can sometimes dilute its examinations of the real events. It was really nice seeing her ability to hold her own presented as determination to survive, and not simply frail and vulnerable.Ĭonsidering that the 17th-century witch trials were a real historical event in which many women and their defenders were needlessly put to death without due cause, I was curious going in how Little Hope, as a piece of horror fiction, would handle its depiction of history. Little Hope did a terrific job of involving Angela in action scenes that made sense for her character's age and body type, plus giving her the ability to survive violent encounters without assistance. Her journey from stubborn intellectual who has a disdain for young adults and a refusal to believe in the supernatural into a hardy member of the group who came to trust those around her was really engaging. ![]() While all the performances in Little Hope were well handled, Angela was, for me, the stand-out star of the game. There's the shy and seemingly level-headed Andrew (played by actor Will Poulter), the typical horror movie jock with a heart of gold Daniel, and the stubborn and headstrong Taylor (whose short pixie haircut is great, by the way), as well as two older characters, recently sober alcoholic professor John and mature student Angela. One thing I really enjoyed about Little Hope, compared to previous Supermassive games like Until Dawn and Man of Medan, was the variety of ages, body types, and personalities present in our group of playable characters. Players explore environments looking for clues as to what is happening, make choices about what the characters should say and do, and take part in quick time events to try and keep their party alive when attacked by monsters that share a striking similarity to the ways their counterparts in the past met their own grisly ends. A mysterious fog pushes the group ever deeper into the town, as they experience flashbacks of people who share their faces slowly being put to death during the 17th-century witch trials. In Little Hope, players control a group of university students and their professor, whose bus crashes in the titular town after an unexpected detour. ![]() With time-traveling examinations of the 17th-century witch trials, ideas about reincarnation and cyclical death, hints at a demonically possessed child, and a Silent Hill-inspired fog-drenched town that refuses to let you leave, Little Hope wastes absolutely no time throwing players right into the middle of a story that is, if nothing else, ambitious in its scope. When I first booted up The Dark Pictures Anthology: Little Hope, the newest short-form interactive horror narrative from game developer Supermassive Games, I was caught a little off guard by how many varied and seemingly contradictory horror concepts the game was throwing around.
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